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AMBIENT: Bodily Entrainment to Audiovisual Rhythms

How do environmental rhythms influence people's bodily behaviour?

About the project

Much focus has been devoted to understanding the "foreground" of human activities: things we say, actions we do, and sounds we hear. AMBIENT will study the sonic and visual "background" of indoor environments, such as the sound of a ventilation system in an office, the footsteps of people in a corridor, or people fidgeting in a classroom.

Image may contain: Table, Output device, Laptop, Computer, Sharing.
Examples of periodic auditory and visual stimuli in the environments to be studied in AMBIENT: individuals in offices (WP2), physical-virtual coworking (WP3), and telematic classrooms (WP4).

The project aims to study how such elements influence people's bodily behaviours and how they feel about the rhythms in an environment. This will be done by studying how different auditory and visual stimuli combine to create rhythms in various settings.

Image may contain: Blue, Flag of the united states, Rectangle, Font, Creative arts.
Rhythms can be constructed from different elements: (a) visual, (b) auditory, (c) audiovisual, (d) spatiotemporal, or (e) a combination of audiovisual and spatiotemporal. The numbers in (e) indicate the cyclic, temporal order of the events.

The hypothesis is that various types of rhythms influence people's bodily behavior through entrainment principles, that is, the process by which independent rhythmical systems interact.

Objectives

The primary objective of AMBIENT is to understand more about bodily entrainment to audiovisual rhythms in both local and telematic environments. This will be studied within everyday workspaces like offices and classrooms.

The primary objective can be broken down into three secondary goals:

  1. Understand more about the rhythms of indoor environments, and make a theoretical model of such rhythms that can be implemented in software.
  2. Understand more about how people interact with the rhythms of indoor environments, both when working alone – and together.
  3. Explore how such rhythms can be captured and (re)created in a different environment using state-of-the-art audiovisual technologies.

Work packages

The work in AMBIENT is divided into five work packages:

  • WP1: Theoretical Development
  • WP2: Observation study of individuals in their offices
  • WP3: Observation study of physical-virtual workspaces
  • WP4: Exploration of (re)creation of ambience in telematic classrooms
  • WP5: Software development

The work packages overlap and feed into each other in various ways.

Image may contain: Rectangle, Font, Parallel, Slope, Pattern.
The relationships between work packages. The small boxes within WP2–4 indicate the different studies (a/b/c) and their phases (1/2/3). See WP sections for explanations.

Publications

  • Riaz, Maham; Upham, Finn; Burnim, Kayla; Bishop, Laura & Jensenius, Alexander Refsum (2023). Comparing inertial motion sensors for capturing human micromotion, Proceedings of the Sound and Music Computing Conference 2023. SMC Network . ISSN 978-91-527-7372-7. doi: 10.5281/zenodo.8316051. Full text in Research Archive
  • Guo, Jinyue & McFee, Brian (2023). Automatic Recognition of Cascaded Guitar Effects. In Serafin, Stefania; Fontana, Federico & Willemsen, Silvin (Ed.), Proceedings of the 26th International Conference on Digital Audio Effects. Aalborg University Copenhagen. ISSN 2413-6700. p. 189–195. doi: 10.5281/zenodo.7973536.
  • Riaz, Maham & Christodoulou, Anna-Maria (2023). Using SuperCollider with OSC Commands for Spatial Audio Control in a Multi-Speaker Setup. In Andreopoulou, Areti & Boren, Braxton (Ed.), Proceedings of the Audio Engineering Society 155th Convention. Audio Engineering Society, Inc..
  • Masu, Raul; Morreale, Fabio & Jensenius, Alexander Refsum (2023). The O in NIME: Reflecting on the Importance of Reusing and Repurposing Old Musical Instruments. In Ortiz, Miguel & Marquez-Borbon, Adnan (Ed.), Proceedings of the International Conference on New Interfaces for Musical Expression. Universidad Autónoma Metropolitana. ISSN 2220-4792.
  • Karbasi, Seyed Mojtaba; Jensenius, Alexander Refsum; God?y, Rolf Inge & T?rresen, Jim (2023). Exploring Emerging Drumming Patterns in a Chaotic Dynamical System using ZRob. In Ortiz, Miguel & Marquez-Borbon, Adnan (Ed.), Proceedings of the International Conference on New Interfaces for Musical Expression. Universidad Autónoma Metropolitana. ISSN 2220-4792. Full text in Research Archive
  • Riaz, Maham (2023). An Investigation of Supervised Learning in Music Mood Classification for Audio and MIDI. In Andreopoulou, Areti & Boren, Braxton (Ed.), Proceedings of the Audio Engineering Society 155th Convention. Audio Engineering Society, Inc..
  • Remache-Vinueza, Byron; Trujillo-León, Andrés; Clim, Maria-Alena; Sarmiento-Ortiz, Fabián; Topon-Visarrea, Liliana & Jensenius, Alexander Refsum [Show all 7 contributors for this article] (2022). Mapping Monophonic MIDI Tracks to Vibrotactile Stimuli Using Tactile Illusions. In Saitis, Charalampos; Farkhatdinov, Ildar & Papetti, Stefano (Ed.), Haptic and Audio Interaction Design. Springer Nature. ISSN 978-3-031-15019-7.
  • Lesteberg, Mari & Jensenius, Alexander Refsum (2022). MICRO and MACRO - Developing New Accessible Musicking Technologies. In Iber, Michael & Enge, Kajetan (Ed.), Audio Mostly 2022: What you hear is what you see? Perspectives on modalities in sound and music interaction. ACM Publications. ISSN 978-1-4503-9701-8. p. 147–150. doi: 10.1145/3561212.3561231. Full text in Research Archive
  • Jensenius, Alexander Refsum (2021). Best versus Good Enough Practices for Open Music Research. Empirical Musicology Review. ISSN 1559-5749. 16(1). Full text in Research Archive
  • Laczko, Balint & Jensenius, Alexander Refsum (2021). Reflections on the Development of the Musical Gestures Toolbox for Python. In Kantan, Prithvi Ravi; Paisa, Razvan & Willemsen, Silvin (Ed.), Proceedings of the Nordic Sound and Music Computing Conference. Aalborg Universitetsforlag. Full text in Research Archive

View all works in Cristin

  • Jensenius, Alexander Refsum (2022). Sound Actions: Conceptualizing Musical Instruments. MIT Press. ISBN 9780262544634. 304 p. Full text in Research Archive

View all works in Cristin

  • Jensenius, Alexander Refsum (2024). Stod stille hver dag i 10 minutter. [TV]. NRK Helgemorgen.
  • Jensenius, Alexander Refsum & Laczko, Balint (2024). Video Visualization.
  • Jensenius, Alexander Refsum & Lilleeng, Sverre (2024). Professor stillstand. [Internet]. NRK.
  • Jensenius, Alexander Refsum (2024). Hvorfor trenger vi lisenser p? data?
  • Jensenius, Alexander Refsum & Poutaraud, Joachim (2023). Video Visualization.
  • Haaland, Tonette N. & Jensenius, Alexander Refsum (2023). SSO deltar i forskning: – Skal finne ut hvordan musikk p?virker oss. [Newspaper]. Rogalands avis.
  • Jensenius, Alexander Refsum & Burnim, Kayla (2023). Forskere inntok Konserthuset. [Newspaper]. Stavanger Aftenblad.
  • Jensenius, Alexander Refsum & Rosenberg, Ingvild (2023). Unik forskningskonsert. [Radio]. NRK P1.
  • Jensenius, Alexander Refsum (2023). Rhythmic Data Science.
  • Jensenius, Alexander Refsum (2023). Explorations of human micromotion through standing still.
  • Jensenius, Alexander Refsum (2023). Conceptualizing Musical Instruments.
  • Jensenius, Alexander Refsum (2023). Sound Actions: An Embodied approach to a Digital Organology.
  • Jensenius, Alexander Refsum (2023). Wishful thinking about CVs: Perspectives from a researcher.
  • Jensenius, Alexander Refsum (2023). Conceptualizing Musical Instruments.
  • Olaisen, Sofie Retterst?l; Jensenius, Alexander Refsum & Vuoskoski, Jonna Katariina (2023). Una m? danse n?r ho h?yrer musikk: – Eit urgamalt instinkt. [Internet]. NRK.
  • Jensenius, Alexander Refsum (2023). Ny teknologi vil alltid endre musikken. Aftenposten (morgenutg. : trykt utg.). ISSN 0804-3116.
  • Jensenius, Alexander Refsum & Tidemann, Grethe (2023). Cristin forsvinner. Uklart hva som blir bedre i det nye systemet. [Internet]. Uniforum.
  • Jensenius, Alexander Refsum & Zürn, Christof (2023). Standing still with Alexander Refsum Jensenius. [Internet]. The Power of Music Thinking.
  • Jensenius, Alexander Refsum (2023). Still Standing: The effects of sound and music on people standing still.
  • Jensenius, Alexander Refsum (2023). Still Standing: The effects of sound and music on people standing still.
  • Serdar G?ksülük, Bilge (2023). Digital Intervention Into Dramaturgical Thoughts.
  • Jensenius, Alexander Refsum (2023). Exploring large datasets of human, music-related standstill.
  • Jensenius, Alexander Refsum & Tytko, James (2023). Emerging tech creates music from dance movements. [Internet]. The Naked Scientists.
  • Jensenius, Alexander Refsum (2023). Musikk og kunstig intelligens.
  • Jensenius, Alexander Refsum (2023). How Findable, Accessible, Interoperable and Reusable data enables research-led education.
  • Jensenius, Alexander Refsum (2023). Innovasjon og ?pen forskning.
  • Jensenius, Alexander Refsum (2023). Observing spaces while standing still.
  • Masu, Raul; Morreale, Fabio & Jensenius, Alexander Refsum (2023). The O in NIME: Reflecting on the Importance of Reusing and Repurposing Old Musical Instruments.
  • Karbasi, Seyed Mojtaba; Jensenius, Alexander Refsum; God?y, Rolf Inge & T?rresen, Jim (2023). Exploring Emerging Drumming Patterns in a Chaotic Dynamical System using ZRob.
  • Bukvic, Ivica Ico; Jensenius, Alexander Refsum; Wittman, Hollis & Masu, Raul (2023). Implementing the new template for NIME music proceedings with the community.
  • Riaz, Maham (2023). An Investigation of Supervised Learning in Music Mood Classification for Audio and MIDI.
  • Serdar G?ksülük, Bilge (2023). The Challenges and Possibilities of The Hybrid Format Creative Process.
  • Guo, Jinyue (2023). Automatic Recognition of Cascaded Guitar Effects.
  • Riaz, Maham (2023). Using SuperCollider with OSC Commands for Spatial Audio Control in a Multi-Speaker Setup.
  • Riaz, Maham (2023). Sound Design in Unity: Immersive Audio for Virtual Reality Storytelling.
  • Serdar G?ksülük, Bilge (2023). The Implications of Laban/Bartenieff Movement Studies in the Field of Dance Anthropology.
  • Serdar G?ksülük, Bilge (2023). Hybrid Format Movement Training Under the Pandemic Measures: A Clash Between Physical and Digital Realm.
  • Serdar G?ksülük, Bilge (2023). Phenomenological Inquiry of Movement as a Methodology in Performing Arts Education.
  • Serdar G?ksülük, Bilge (2023). Embodied Knowledge Production Through Telematics in the Hybrid Realm.
  • Serdar G?ksülük, Bilge (2023). Performative Quality of Aesthetics in Bio-Cultural Paradigm.
  • Riaz, Maham; Upham, Finn; Burnim, Kayla; Bishop, Laura & Jensenius, Alexander Refsum (2023). Comparing inertial motion sensors for capturing human micromotion.
  • Jensenius, Alexander Refsum (2023). Tverrfaglig forskning p? rytme, tid og bevegelse.
  • Jensenius, Alexander Refsum (2023). RITMO Senter for tverrfaglig forskning p? rytme, tid og bevegelse.
  • Jensenius, Alexander Refsum (2023). Sound Actions: Conceptualizing Musical Instruments.
  • Jensenius, Alexander Refsum (2023). Sound Actions - Conceptualizing Musical Instruments.
  • Jensenius, Alexander Refsum (2023). Explorations of human micromotion through standing still.
  • Jensenius, Alexander Refsum (2023). Exploring Human Micromotion Through Standing Still.
  • Jensenius, Alexander Refsum (2023). Introducing MusicLab.
  • Lesteberg, Mari & Jensenius, Alexander Refsum (2022). MICRO and MACRO - Developing New Accessible Musicking Technologies.
  • Jensenius, Alexander Refsum (2022). From ideas to reality: interdisciplinary collaborations.
  • Jensenius, Alexander Refsum (2022). Alternatives to journal-based metrics in research assessment.
  • Jensenius, Alexander Refsum (2022). Experiencing the world through sound actions.
  • Jensenius, Alexander Refsum (2022). Publish or Perish? Researcher assessment is about to change.
  • Jensenius, Alexander Refsum (2022). Data? ?pen forskningspraksis for ikke-datadrevne fagfelt.
  • Langslet, Sebastian Fongen; Code, David L?berg; Smith, Hallie; Riaz, Maham; von Arnim, Hugh Alexander & Poutaraud, Joachim [Show all 7 contributors for this article] (2022). The Self-Playing Guitars at Deichman.
  • Jensenius, Alexander Refsum (2022). Kunstfag og ?pen forskning.
  • Jensenius, Alexander Refsum (2022). Erfaringer med ? lage 3xMOOC.
  • Jensenius, Alexander Refsum (2022). Responsible Research and Innovation in Sound and Music Computing.
  • Jensenius, Alexander Refsum (2022). Open music research between art and science.
  • Remache-Vinueza, Byron; Trujillo-León, Andrés; Clim, Maria-Alena; Sarmiento-Ortiz, Fabián; Topon-Visarrea, Liliana & Jensenius, Alexander Refsum [Show all 7 contributors for this article] (2022). Mapping Monophonic MIDI Tracks to Vibrotactile Stimuli Using Tactile Illusions.
  • Remache-Vinueza, Byron & Jensenius, Alexander Refsum (2022). Groundbreaking New Technology Allows People To Listen to Music Through Touch. [Internet]. SciTechDaily.
  • Jensenius, Alexander Refsum (2022). Exploring music performance and perception through motion capture.
  • Jensenius, Alexander Refsum & Platou, Jeanette (2022). Kan kunstig intelligens v?re kreativ? [Radio]. NRK P2 Arena.
  • Serdar G?ksülük, Bilge (2022). From Bodily Interactions to Embodied Concepts.
  • al Outa, Amani; Kn?velsrud, Helene; Laczko, Balint & Jensenius, Alexander Refsum (2022). Winner of RRI-inspired transdisciplinary side quest call. [Internet]. Centre for Digital Life Norway.
  • Jensenius, Alexander Refsum; Furmyr, Frida; Poutaraud, Joachim; Widmer, Marcus & Laczko, Balint (2022). The Musical Gestures Toolbox for Python.
  • Jensenius, Alexander Refsum (2022). RITMO and Interdisciplinarity.
  • Jensenius, Alexander Refsum (2021). Open Research as Communication Strategy.
  • Laczko, Balint & Jensenius, Alexander Refsum (2021). Reflections on the Development of the Musical Gestures Toolbox for Python.

View all works in Cristin

Published Dec. 1, 2021 10:01 AM - Last modified Sep. 21, 2023 8:10 PM

Participants

Detailed list of participants