Pensum/l?ringskrav

Akker, Jan Van Den, Gravemejer, K., McKenney, Susan and Nieveen (2006). Educational Design Research. London & New York: Taylor & Francis. Del 2. 74 sider.

Csikszentmihalyi, M. (1996). Creativity: Flow and the Psychology of Discovery and Invention. New York: Harper Collins Publishers. 1-148. 148 sider.

Csikszentmihalyi, M., & Hermanson, K. (1995). Intrinsic Motivation in Museums: Why does one want to learn? In J. Falk & L. D. Dierking (Eds.), Public institutions for personal learning: Establishing a research agenda. (pp. 67-77). Washington, DC: American Associations of Museums. 10 sider.

Glaveanu, V-P. (2010). Principles for the Cultural Psychology of Creativity. Culture & Psychology, 16, pp. 147-163. 17 sider.

Jahreie, C., & Krange, I. (2011). Learning in Science Education Across School and Science Museums – Design and Development Work in a Multi-Professional Group, Nordic Journal of Digital Literacy, Vol. 6, Nr 03, pp. 174-188. 14 sider Online version

Kapp, Karl M. (2012). The Gamification of Learning and Instruction. San Francisco: John Wiley & Sons. Kap. 1-3 og 7-9. 150 sider.

Lawson, M. A., & Lawson, H. A. (2013). New Conceptual Frameworks for Student Engagement Research, Policy, and Practice. Review of Educational Research, 83(3), 432-479. 47 sider Online version

Leigh Star, S. (2010). This is Not a Boundary Object: Reflections on the Origin of a Concept. Science, Technology & Human Values, 35(5), 601-617. 16 pp. Online  version

Pierroux, P., & Steier, R. (2016). Making it Real: Transforming a University and Museum Research Collaboration into a Design Product. In V. Svihla & R. Reeve (Eds.), Design as Scholarship in the Learning Sciences, Chapter 9, pp. 115-129. London: Routledge. 14 sider

Sawyer, K. R. (2006). Explaining Creativity. The Science of Human Innovation. New York: Oxford University Press. 314 sider

Sefton-Green, J., Thomson, P., Jones, K. & Bresler, R. (2011). The Routledge International Handbook of Creative Learning. London: Routledge. Del A. 150 sider.

Vavoula, G., & Sharples, M. (2007). Future Technology Workshop: A Collaborative Method for the Design of New Learning Technologies and Activities, Computer-Supported Collaborative Learning, Nr. 2, 393-419. 26 sider Online version

Til sammen: 980 sider.

Published Nov. 23, 2016 12:50 PM - Last modified Nov. 23, 2016 12:50 PM